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Because unless you are on a video card (e.g. doing SIMD) floating point operations are very very expensive.


That is not true; compare kr7's comment [1]:

> On Skylake [...] 32/64-bit floating point multiplication has a 4 cycle latency with a throughput of 2 instructions / cycle.

Of course, there are some operations that are very expensive (trigonometric functions, for example), but they're not necessary here, and they're also very expensive on the GPU.

[1] https://news.ycombinator.com/item?id=13693749




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