If you look at the overlay, the algorithm seems extra paranoid about the following aspects: HIGH_BEAM, BLINDED, RAINING, TIRE_SPRAY, which all sound like camera weaknesses, not lidar/radar weaknesses. My guess is that this is camera-based still.
Also interesting is the vision fps of ~13. That's 75ms latency.
Also interesting is the vision fps of ~13. That's 75ms latency.