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If you look at the overlay, the algorithm seems extra paranoid about the following aspects: HIGH_BEAM, BLINDED, RAINING, TIRE_SPRAY, which all sound like camera weaknesses, not lidar/radar weaknesses. My guess is that this is camera-based still.

Also interesting is the vision fps of ~13. That's 75ms latency.



75ms sounds like a lot, but it isn't so bad - average human reaction time is about 200ms. Source:

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4456887/




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