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from launch until basically 2000 DirectX was definitely not a better API. having full control over defining a 3D API was great, I'm sure, but it was absolutely used as leverage and opengl support absolutely languished (and still does, today, though the GPU vendors are fully complicit).


I agree, but I don't care about "until 2000". That was 11 years ago.


well sure, but that's not what you were responding to. OpenGL was still quite new (and broadly supported) when Microsoft started pushing DirectX.

This isn't really material to the discussion at hand, though.




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