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IPhone OS on Mac Pro and 24″ Multitouch Screen (youtube.com)
26 points by zeedotme on June 14, 2009 | hide | past | favorite | 15 comments


Are tilting multi-touch LCD screens even available?


Looks like Dell 2405FPW (I had one, great screen), which does rotate to portrait, but is not a touch screen.

http://images.google.com/images?q=dell+2405+fpw

Don't see any signs of third party touch screen add-ons, such as a platform under the monitor stand or a custom edge.

"Since this originates from Dreamfield.se, a group that works on HD post-production (note their about section: “Dreamfield are working with any aspect of post production and the main body of our products are made in-house.”), I’m now 99% sure this is a fake." @http://www.sampletheweb.com/2009/06/14/iphone-os-running-on-...


Same exact thing I said when I saw the base of the monitor. And notice his head is extremely still (to the point of being odd), which is probably to make the keying (removing the 'green screen') more accurate. I noticed some spots in his hair that did not reflect reality. In addition, the real iPhone OS uses the accelerometer to detect orientation. I'm not aware of any monitor having this feature.

I too am 99.9999% positive it's fake. Nevertheless, fun to disprove. ;)


I don't know. It looks more realistic than your typical 3D render, but I know that they can do some really good things with modeling programs.

Theoretically, they could have just taped an accelerometer on to the back of a large, multi-touch monitor, but that doesn't seem to feasible, coming from its source.

As much as it hurts to admit, this has to be a fake. :(


I took a screenshot of my iPod Touch just to see if it could look so crisp on a big screen. even on my 13" macbook it looks pixelated. I consider this video a fake. (edit: video appears to be made by HD production guys, explains why the interface is smooth even on 24")

also, arm != x86 instruction set.


iPhone OS runs on x86 as well (see simulator in iPhone SDK).


More like they recompiled springboard and some other core iPhone apps to run under OSX. This is why you can use real Foundation types in the simulator that don't exist on the phone (NSCalendarDate), why you can use OpenGL extensions on the simulator that don't exist in hardware, and why certain UIKit transitions (i.e. Curl) don't work in the simulator. All the simulator is doing is running UIKit, Springboard, etc. compiled for OS X and running in an iPhone-shaped window.


Why do you think they would have the Springboard source code? These are people from an effects studio in Sweden ... there is no reason they should have that code I think.

I'm also convinced now it is a good fake.


He's talking about how Apple made the simulator in the iPhone SDK.


if it were the simulator he couldn't have used multitouch since that requires you to press the Option key (it also shows 2 white, semi-transparant circles).


Gorilla arm.


For those who don't know what he means, see: http://www.kickerstudio.com/blog/2009/02/gorilla-arm/


Looks like the simulator that is running fullscreen.


That is really cool. I wonder where he got the hardware to pull that off? The tilt sensor and the multitouch LCD definitely make this an awesome piece of work.


Website of the people who posted the video: http://www.dreamfield.se/




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