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This brings back fond memories for me. I was only young, but I remember fighting to get some TV time with the Commodore 64 (considering it connected to your TV). The one game I absolutely loved was Ivan 'Ironman' Stewart's Super Off Road. I played this game repeatedly, I still remember the noise of the tape deck playing the game. I wish I kept my C64, I would probably still play it if I did.

I don't think it really matters how many units the C64 sold, it was a great computer and the first computer I can remember using. It was this computer that made me become a developer, I remember thinking as a kid how exciting it was and how I wanted to work in computers when I grew up (most kids my age wanted to be police or firemen).



I wish I kept my C64, I would probably still play it if I did.

Ironically, I just took a break from work to play Jumpman on a Commodore 64 emulator:

http://www.ccs64.com/

You can find the games in any number of places that I won't link to from here. I run that emulator on the custom MAME cabinet that I created about 15 years ago and it hooks up well to the keyboard-simulated arcade controls I have.


I played that game on PC. Recently I ahem got ahold of it again and it was still fun, but way too easy. And too repetitive.

I don't remember it that way. Especially since I'm a terrible player who usually loses every game on "normal difficulty".


It's quite interesting to see how perception of game difficulty have changed. I find that most games that rely on precision movement and fixed difficulty levels are now easy to beat, and I guess parts of it is different controls (e.g. keyboard vs. a big joystick; I remember back in the day too how I was tremendously pleased when I got hold of a joystick that was so sensitive that I could hold it and tense up to make it shake to win on games that relied on moving left/right as fast as you could, compared to my otherwise preferred joystick, which was a heavy-duty Wico model because I had a tendency to break the switches on cheaper stuff), and part of it simply a couple of decades extra experience with computers.

Games that rely on speeding up opponents, on the other hand, like International Karate / IK+, still become "impossible" fairly quickly.




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