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I don't read his/her criticism that way. It's that users of Rust tend to make over complex systems.


Can you provide an example of Rust users making overly-complex systems? Rust is a systems language, and systems themselves have intrinsic complexity that language designers must either choose to ignore or tackle. Scripting languages have the luxury of removing complexity by ignoring systems concerns so you don't have to care that your language is, say, copying strings around like a maniac behind your back. But somebody has to compete at the bottom of the stack, and while you can still seek ergonomic wins there's an enormous amount of essential complexity that can't be abstracted away.


Then let me be clear: contrary to the parent comment, Rust is not "for" people who do that. Rust is for people who have a job to do.




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