>Miller had been heavily involved in the creation of Atari's 64-bit Jaguar game console, which was already petering out after just a year on the market. "We were very proud of it," he said in a recent interview. "But it did not succeed because of the lack of content and a chicken and egg issue
noo, Jaguar was TERRIBLE to program, and from what pandaman writes Nuon was just the same.
> "I kind of hoped that it would be a real computing platform, much as the Atari ST had been a platform that was used for games as well,"
Atari ST was also pretty TERRIBLE, it was used for games _despite_ being terrible, not because it was a good computer.
>He also brought in lawyer
and this explains why it failed. 3DFX history was similar, they also toured Japan, but instead of lawyers they got a finance guy, they build hardware themselves, none of that 3DO CD-I licensing rubbish lawyers love so much.
noo, Jaguar was TERRIBLE to program, and from what pandaman writes Nuon was just the same.
> "I kind of hoped that it would be a real computing platform, much as the Atari ST had been a platform that was used for games as well,"
Atari ST was also pretty TERRIBLE, it was used for games _despite_ being terrible, not because it was a good computer.
>He also brought in lawyer
and this explains why it failed. 3DFX history was similar, they also toured Japan, but instead of lawyers they got a finance guy, they build hardware themselves, none of that 3DO CD-I licensing rubbish lawyers love so much.